the quest for realism - james blinn, 1980

in the 80s, executing the hide command on a large 3d file could have taken hours -- or days! today, rendering an image is not instantaneous, but it's fast in comparison.

here's a nice little video explaining the basics of rendering in a historical context.



jim blinn became widely known for his wonderful computer graphics for NASS's JPL and carl sagan's cosmos -- in my opinion, the greatest science documentary in the universe.

thank you, joel schlosberg!

... by the way, notice who's narrating* in the end....?


cross-posted at infostudio


* leonard nimoy

©2010 helen sotiriadis
 

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